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#include "SDL.h"
#include "SDL_opengl.h"
#include "ball.h"
void
GLPong_BallDraw(const Ball_t * ball) {
glLoadIdentity();
glBindTexture(GL_TEXTURE_2D, ball_texture);
glEnable(GL_TEXTURE_2D);
glColor3f(GLPong.Ball.r, GLPong.Ball.g, GLPong.Ball.b);
glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex2f(GLPong.Ball.w, GLPong.Ball.h); /* Lower Left */
glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, GLPong.Ball.h); /* Lower Right */
glTexCoord2f(1.0f, 0.0f); glVertex2f(0.0f, 0.0f); /* Upper Right */
glTexCoord2f(0.0f, 0.0f); glVertex2f(GLPong.Ball.w, 0.0f); /* Upper Left */
glEnd();
glDisable(GL_TEXTURE_2D);
#ifdef DEBUG
/* Lower Left */
glLoadIdentity();
glColor3f(1.0f, 0.0f, 0.0f);
glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Lower Right */
glLoadIdentity();
glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Top Right */
glLoadIdentity();
glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Top Left */
glLoadIdentity();
glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
#endif
glLoadIdentity();
glTranslatef(0.0f, 0.0f, GLPong.Ball.coord.z);
glCallList(box);
}
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