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-rw-r--r--ball.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/ball.c b/ball.c
new file mode 100644
index 0000000..7d60903
--- /dev/null
+++ b/ball.c
@@ -0,0 +1,54 @@
+#include "SDL.h"
+#include "SDL_opengl.h"
+
+#include "ball.h"
+
+void
+GLPong_BallDraw(const Ball_t * ball) {
+ glLoadIdentity();
+ glBindTexture(GL_TEXTURE_2D, ball_texture);
+ glEnable(GL_TEXTURE_2D);
+ glColor3f(GLPong.Ball.r, GLPong.Ball.g, GLPong.Ball.b);
+ glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0f, 1.0f); glVertex2f(GLPong.Ball.w, GLPong.Ball.h); /* Lower Left */
+ glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, GLPong.Ball.h); /* Lower Right */
+ glTexCoord2f(1.0f, 0.0f); glVertex2f(0.0f, 0.0f); /* Upper Right */
+ glTexCoord2f(0.0f, 0.0f); glVertex2f(GLPong.Ball.w, 0.0f); /* Upper Left */
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+
+#ifdef DEBUG
+ /* Lower Left */
+ glLoadIdentity();
+ glColor3f(1.0f, 0.0f, 0.0f);
+ glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glBegin(GL_POINTS);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glEnd();
+
+ /* Lower Right */
+ glLoadIdentity();
+ glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glBegin(GL_POINTS);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glEnd();
+
+ /* Top Right */
+ glLoadIdentity();
+ glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
+ glBegin(GL_POINTS);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glEnd();
+ /* Top Left */
+ glLoadIdentity();
+ glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
+ glBegin(GL_POINTS);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glEnd();
+#endif
+
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, GLPong.Ball.coord.z);
+ glCallList(box);
+}