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-rw-r--r--Makefile26
-rw-r--r--glpong3d.c65
2 files changed, 91 insertions, 0 deletions
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..4ff56b7
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,26 @@
+CC=gcc
+STRIP=strip
+WARN=-Wall -W -ansi -pedantic
+CFLAGS=-Os -pipe -std=c99 ${WARN}
+LDFLAGS=-Wl,-O1,-s
+INCLUDES=`sdl-config --cflags`
+LIBRARIES=`sdl-config --libs` -lSDL_image -lGL -lGLU
+EXT=.exe
+
+EXE=glpong3d${EXT}
+
+OBJS=glpong3d.o
+
+all: ${OBJS}
+ ${CC} ${LDFLAGS} ${OBJS} -o ${EXE} ${LIBRARIES}
+
+clean:
+ rm -f ${OBJS}
+ rm -f ${EXE}
+
+rebuild: clean all
+remake: rebuild
+
+%.o: %.c
+ ${CC} ${CFLAGS} ${INCLUDES} -c -o $@ $<
+ \ No newline at end of file
diff --git a/glpong3d.c b/glpong3d.c
new file mode 100644
index 0000000..90bab22
--- /dev/null
+++ b/glpong3d.c
@@ -0,0 +1,65 @@
+#include "SDL.h"
+#include "SDL_opengl.h"
+#include "SDL_image.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+int main(int argc, char * argv[]) {
+ SDL_Surface * Surface = NULL;
+ SDL_Event Event;
+
+ int width = 640;
+ int height = 480;
+
+ if (argc) {
+ if (argv) {}
+ }
+
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
+ return -1;
+ }
+ atexit(SDL_Quit);
+
+ Event.type = SDL_NOEVENT;
+
+ Surface = SDL_SetVideoMode(width, height, 0, SDL_OPENGL);
+
+ SDL_WM_SetCaption("glpong3d", "glpong3d");
+
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearDepth(1.0f);
+ glDepthFunc(GL_LEQUAL);
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0f, width / (float)height, 0.1f, 50.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ while (1) {
+ if (!SDL_PollEvent(&Event)) {
+ if (Event.type == SDL_QUIT) {
+ return 0;
+ } else if (Event.type == SDL_KEYDOWN) {
+ if (Event.key.keysym.sym == SDLK_ESCAPE) {
+ return 0;
+ }
+ }
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ SDL_GL_SwapBuffers();
+ SDL_Delay(10);
+ }
+
+ return 0;
+}