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#include "SDL.h"
#include "SDL_opengl.h"
#include "SDL_image.h"
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char * argv[]) {
SDL_Surface * Surface = NULL;
SDL_Event Event;
int width = 640;
int height = 480;
if (argc) {
if (argv) {}
}
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
return -1;
}
atexit(SDL_Quit);
Event.type = SDL_NOEVENT;
Surface = SDL_SetVideoMode(width, height, 0, SDL_OPENGL);
SDL_WM_SetCaption("glpong3d", "glpong3d");
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, width / (float)height, 0.1f, 50.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
while (1) {
if (!SDL_PollEvent(&Event)) {
if (Event.type == SDL_QUIT) {
return 0;
} else if (Event.type == SDL_KEYDOWN) {
if (Event.key.keysym.sym == SDLK_ESCAPE) {
return 0;
}
}
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
SDL_Delay(10);
}
return 0;
}
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