diff options
author | Matt Turner <mattst88@gmail.com> | 2007-12-04 18:36:23 +0000 |
---|---|---|
committer | Matt Turner <mattst88@gmail.com> | 2007-12-04 18:36:23 +0000 |
commit | 0e0bc15ac984dc5f5a96e346491c7e799d37baf1 (patch) | |
tree | a1791912ff3d0452ff1181a50793cf40e1b9a7bf | |
parent | 06a8f078d427e4fd8ce9fd578344a2e29bbe872a (diff) |
redo branch is now trunk.
git-svn-id: svn://mattst88.com/svn/glpong/trunk@8 449aeecc-241a-0410-943f-e2f883e2d7a2
-rw-r--r-- | Makefile | 53 | ||||
-rw-r--r-- | ball.c | 177 | ||||
-rw-r--r-- | ball.h | 43 | ||||
-rw-r--r-- | glpong.c | 507 | ||||
-rw-r--r-- | glpong.h | 67 | ||||
-rw-r--r-- | paddle.c | 23 | ||||
-rw-r--r-- | paddle.h | 14 |
7 files changed, 445 insertions, 439 deletions
@@ -1,26 +1,27 @@ -CC=gcc
-STRIP=strip
-WARN=-Wall -W -ansi -pedantic
-CFLAGS=-Os -pipe -std=c99 ${WARN} -g
-LDFLAGS=-Wl,-O1
-INCLUDES=`sdl-config --cflags`
-LIBRARIES=`sdl-config --libs` -lSDL_image -lGL
-EXT=.exe
-
-EXE=glpong${EXT}
-
-OBJS=glpong.o ball.o paddle.o
-
-all: ${OBJS}
- ${CC} ${LDFLAGS} ${OBJS} -o ${EXE} ${LIBRARIES}
-
-clean:
- rm -f ${OBJS}
- rm -f ${EXE}
-
-rebuild: clean all
-remake: rebuild
-
-%.o: %.c
- ${CC} ${CFLAGS} ${INCLUDES} -c -o $@ $<
-
+CC=gcc +STRIP=strip +WARN=-Wall -W -ansi -pedantic +DEFINES=-DINLINE=inline +CFLAGS=-Os -pipe -std=c99 -g ${DEFINES} -Wall #${WARN} +LDFLAGS=-Wl,-O1 +INCLUDES=`sdl-config --cflags` +LIBRARIES=`sdl-config --libs` -lSDL_image -lGL +EXT=.exe + +EXE=glpong${EXT} + +OBJS=glpong.o ball.o #paddle.o + +all: ${OBJS} + ${CC} ${LDFLAGS} ${OBJS} -o ${EXE} ${LIBRARIES} + +clean: + rm -f ${OBJS} + rm -f ${EXE} + +rebuild: clean all +remake: rebuild + +%.o: %.c + ${CC} ${CFLAGS} ${INCLUDES} -c -o $@ $< + @@ -1,51 +1,126 @@ -#include <stdlib.h>
-
-#include "SDL.h"
-#include "SDL_opengl.h"
-
-#include "glpong.h"
-#include "ball.h"
-
-void GLPong_BallAdd() {
- Uint8 i;
- int added = 0;
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[i] == NULL) {
- GLPong.Balls[i] = malloc(sizeof(Ball_t));
- added = 1;
- break;
- }
- }
-
- if (added) {
- GLPong.Balls[i]->w = GLPong.w / (GLfloat)40;
- GLPong.Balls[i]->h = GLPong.h / (GLfloat)30;
- GLPong.Balls[i]->x = 40.0f;
- GLPong.Balls[i]->y = 40.0f;
- GLPong.Balls[i]->r = (float)rand() / RAND_MAX;
- GLPong.Balls[i]->g = (float)rand() / RAND_MAX;
- GLPong.Balls[i]->b = (float)rand() / RAND_MAX;
- GLPong.Balls[i]->a = SDL_ALPHA_OPAQUE;
- GLPong.Balls[i]->xv = GLPong.w / (GLfloat)320;
- GLPong.Balls[i]->yv = GLPong.h / (GLfloat)240;
- }
-}
-
-void GLPong_BallDelete() {
- Uint8 i;
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i--) {
- if (GLPong.Balls[i] != NULL) {
- free(GLPong.Balls[i]);
- GLPong.Balls[i] = NULL;
- break;
- }
- }
-}
-
-int GLPong_BallCollide(const Ball_t * a, const Ball_t * b) {
- if ( b->x + b->w < a->x ) return 0;
- if ( b->x > a->x + a->w ) return 0;
- if ( b->y + b->h < a->y ) return 0;
- if ( b->y > a->y + a->h ) return 0;
- return 1;
-}
+#include <stdlib.h> + +#include "SDL.h" +#include "SDL_opengl.h" + +#include "glpong.h" +#include "ball.h" + +#ifdef DEBUG +int +length(Ball_t * balls) { + if (balls == NULL) { + return 0; + } else { + return 1 + length(balls->next); + } +} +#endif + +void +GLPong_BallAdd(Ball_t ** balls) { + Ball_t * newball = NULL; + + newball = malloc(sizeof(Ball_t)); + if (newball) { +#ifdef DEBUG + puts("Ball created.\n"); +#endif + newball->next = *balls; + + newball->w = GLPONG_WIDTH / 32.0f; /* FIXME: magic numbers */ + newball->h = GLPONG_HEIGHT / 24.0f; + newball->x = 100.0f; + newball->y = 100.0f; + newball->xv = GLPONG_WIDTH / (GLfloat)320; /* FIXME: magic numbers */ + newball->yv = GLPONG_HEIGHT / (GLfloat)240; + newball->r = rand() % 255; + newball->g = rand() % 255; + newball->b = rand() % 255; + newball->a = SDL_ALPHA_OPAQUE; + + *balls = newball; + } else { +#ifdef DEBUG + fputs("Cannot create ball: malloc failure.\n", stderr); +#endif + } +} + +void +GLPong_BallDelete(Ball_t * from, Ball_t * ball) { + Ball_t * current = from; + Ball_t * temp = NULL; + while (current) { + if (current == ball) { + temp = ball; + current->next = ball->next; + free(ball); + break; + } + current = current->next; + } +} + +void +GLPong_BallDeleteAll(Ball_t * list) { + if (list) { + GLPong_BallDeleteAll(list->next); + free(list); + } +} + +int +GLPong_BallCollide(const Ball_t * a, const Ball_t * b) { + if ( b->x + b->w < a->x ) return 0; + if ( b->x > a->x + a->w ) return 0; + if ( b->y + b->h < a->y ) return 0; + if ( b->y > a->y + a->h ) return 0; + return 1; +} + +void +GLPong_BallMoveAll(Ball_t ** balls) { + Ball_t * current = *balls; + + while (current) { +#ifdef DEBUG + printf("current->x = %0.2f\ncurrent->y = %0.2f\n", current->x, current->y); + printf("current->xv = %0.2f\ncurrent->yv = %0.2f\n", current->xv, current->yv); +#endif + current->x += current->xv; + current->y += current->yv; + + if (((current->y + current->h) >= GLPONG_HEIGHT) || (current->y <= 0.0f)) { + current->yv = -current->yv; + } + if (((current->x + current->w) >= GLPONG_WIDTH) || (current->x <= 0.0f)) { + current->xv = -current->xv; + } + + current = current->next; + } +} +void +GLPong_BallDrawAll(Ball_t * balls) { +#ifdef DEBUG + printf("%d balls, draw all\n", length(balls)); +#endif + + glBindTexture(GL_TEXTURE_2D, ball_texture); + glEnable(GL_TEXTURE_2D); + while (balls) { + glLoadIdentity(); + glTranslatef(balls->x, balls->y, 0); + glColor4ub(balls->r, balls->g, balls->b, balls->a); + glBegin(GL_QUADS); + glTexCoord2f(0.0f, 0.0f); glVertex2f( 0.0f, 0.0f ); /* Lower Left */ + glTexCoord2f(1.0f, 0.0f); glVertex2f(balls->w, 0.0f ); /* Lower Right */ + glTexCoord2f(1.0f, 1.0f); glVertex2f(balls->w, balls->h); /* Upper Right */ + glTexCoord2f(0.0f, 1.0f); glVertex2f( 0.0f, balls->h); /* Upper Left */ + glEnd(); + balls = balls->next; + } + glDisable(GL_TEXTURE_2D); +} + @@ -1,19 +1,24 @@ -#ifndef BALL_H
-#define BALL_H
-
-#include "SDL.h"
-#include "SDL_opengl.h"
-
-GLuint ball_texture;
-
-typedef struct {
- GLfloat w, h, x, y;
- GLfloat r, g, b, a;
- GLfloat xv, yv;
-} Ball_t;
-
-void GLPong_BallAdd();
-void GLPong_BallDelete();
-int GLPong_BallCollide(const Ball_t * a, const Ball_t * b);
-
-#endif
+#ifndef BALL_H +#define BALL_H + +#include "SDL.h" +#include "SDL_opengl.h" + +GLuint ball_texture; + +typedef struct Ball_t { + struct Ball_t * next; /* next ball; 4 or 8 bytes */ + GLfloat w, h, x, y; /* width, height, x, y coordinates; 4 bytes ea. */ + GLfloat xv, yv; /* x and y velocity components; 4 bytes ea. */ + GLubyte r, g, b, a; /* red, green, blue, alpha components; 1 byte ea. */ +} Ball_t; + +void GLPong_BallAdd(Ball_t ** balls); +void GLPong_BallDelete(Ball_t * from, Ball_t * ball); +void GLPong_BallDeleteAll(Ball_t * list); +int GLPong_BallCollide(const Ball_t * a, const Ball_t * b); +void GLPong_BallMoveAll(Ball_t ** balls); +void GLPong_BallDrawAll(Ball_t * balls); + +#endif + @@ -1,276 +1,231 @@ -#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-
-#include "SDL.h"
-#include "SDL_opengl.h"
-#include "SDL_image.h"
-
-#include "glpong.h"
-
-int main(int argc, char * argv[]) {
- if (argc) {
- if (argv) {}
- }
-
- GLPong_Init();
-
- GLPong_PaddlesCreate();
-
- GLPong_BallAdd();
-
- while ( !GLPong.done ) {
- GLPong_HandleEvents();
- GLPong_Move();
- GLPong_Draw();
- SDL_Delay(10);
- }
- GLPong_CleanUp();
-
- return 0;
-}
-
-void GLPong_Init() {
- SDL_Surface * temp = NULL;
- Uint8 i;
- GLPong.done = 0;
-
- GLPong.w = 800;
- GLPong.h = 600;
-
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- GLPong.Balls[i] = NULL;
- }
-
- srand(time(NULL));
-
- SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
- atexit(SDL_Quit);
-
- SDL_WM_SetCaption("glPong", "glPong");
- temp = IMG_Load("ball.png");
- SDL_WM_SetIcon(temp, NULL);
- SDL_ShowCursor(SDL_DISABLE);
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- GLPong.Surface = SDL_SetVideoMode(GLPong.w, GLPong.h, 32, SDL_OPENGL);
- glViewport(0, 0, GLPong.w, GLPong.h);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0f, GLPong.w, GLPong.h, 0.0f, -1.0f, 1.0f);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glShadeModel(GL_SMOOTH);
- glClearDepth(2.0f);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- GLPong.Event.type = SDL_NOEVENT;
-
- printf("OpenGL Vendor: %s\n", glGetString(GL_VENDOR));
- printf("OpenGL Renderer: %s\n", glGetString(GL_RENDERER));
- printf("OpenGL Version: %s\n", glGetString(GL_VERSION));
- printf("OpenGL Extensions: %s\n", glGetString(GL_EXTENSIONS));
-
- ball_texture = SDL_GL_SurfaceToTexture(temp);
- SDL_FreeSurface(temp);
-}
-
-void GLPong_HandleEvents() {
- if (SDL_PollEvent(&GLPong.Event) != 0) {
- if (GLPong.Event.type == SDL_QUIT) {
- GLPong.done = 1;
- return;
- }
- if (GLPong.Event.type == SDL_KEYDOWN) {
- if (GLPong.Event.key.keysym.sym == SDLK_ESCAPE) {
- GLPong.done = 1;
- return;
- } else if (GLPong.Event.key.keysym.sym == SDLK_SPACE) {
- GLPong_BallAdd();
- } else if (GLPong.Event.key.keysym.sym == SDLK_p) {
- for (;;) {
- SDL_Delay(10);
- if (SDL_PollEvent(&GLPong.Event) != 0) {
- if (GLPong.Event.type == SDL_QUIT) {
- GLPong.done = 1;
- return;
- } else if (GLPong.Event.type == SDL_KEYDOWN){
- if (GLPong.Event.key.keysym.sym == SDLK_ESCAPE) {
- GLPong.done = 1;
- return;
- } else if (GLPong.Event.key.keysym.sym == SDLK_p) {
- break;
- }
- }
- }
- }
- }
- }
- }
-}
-
-void GLPong_Draw() {
- Uint8 i;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glBindTexture(GL_TEXTURE_2D, ball_texture);
- glEnable(GL_TEXTURE_2D);
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[i] != NULL) {
- glLoadIdentity();
- glTranslatef(GLPong.Balls[i]->x, GLPong.Balls[i]->y, 0);
- glColor4f(GLPong.Balls[i]->r, GLPong.Balls[i]->g, GLPong.Balls[i]->b, GLPong.Balls[i]->a);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(GLPong.Balls[i]->w, GLPong.Balls[i]->h); /* Lower Left */
- glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, GLPong.Balls[i]->h); /* Lower Right */
- glTexCoord2f(1.0f, 0.0f); glVertex2f(0.0f, 0.0f); /* Upper Right */
- glTexCoord2f(0.0f, 0.0f); glVertex2f(GLPong.Balls[i]->w, 0.0f); /* Upper Left */
- glEnd();
- }
- }
- glDisable(GL_TEXTURE_2D);
-
- SDL_GL_SwapBuffers();
-}
-
-void GLPong_CleanUp() {
- Uint8 i;
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[i] != NULL) {
- free(GLPong.Balls[i]);
- GLPong.Balls[i] = NULL;
- }
- }
-}
-
-void GLPong_Move() {
- Uint8 i;
- Uint8 j;
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[i] != NULL) {
- GLPong.Balls[i]->x += GLPong.Balls[i]->xv;
- GLPong.Balls[i]->y += GLPong.Balls[i]->yv;
- if ( GLPong.Balls[i]->y > (GLPong.h - GLPong.Balls[i]->h) || GLPong.Balls[i]->y < 0.0f ) {
- GLPong.Balls[i]->yv = -GLPong.Balls[i]->yv;
- }
- if ( GLPong.Balls[i]->x > (GLPong.w - GLPong.Balls[i]->w) || GLPong.Balls[i]->x < 0.0f ) {
- GLPong.Balls[i]->xv = -GLPong.Balls[i]->xv;
- }
- }
- }
- /*if (GLPong.Balls[1] != NULL) {
- if (GLPong_BallCollide(GLPong.Balls[0], GLPong.Balls[1])) {
- GLPong.Balls[0]->xv = -GLPong.Balls[0]->xv;
- GLPong.Balls[0]->yv = -GLPong.Balls[0]->yv;
- GLPong.Balls[1]->xv = -GLPong.Balls[1]->xv;
- GLPong.Balls[1]->yv = -GLPong.Balls[1]->yv;
- }
- }*/
-
- /*
- for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *) - 1; i++) {
- if (GLPong.Balls[i] != NULL) {
- for (j = i + i; j < sizeof(GLPong.Balls) / sizeof(void *); j++) {
- if (j != i && GLPong.Balls[j] != NULL) {
- if (GLPong_BallCollide(GLPong.Balls[i], GLPong.Balls[j])) {
- printf("%d - %d\n", i, j);
- GLPong.Balls[i]->xv *= -1;
- GLPong.Balls[i]->yv *= -1;
- GLPong.Balls[j]->xv *= -1;
- GLPong.Balls[j]->yv *= -1;
- }
- }
- }
- }
- }*/
- /*for (i = 0; i < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[i] != NULL) {
- for (j = 0; j < sizeof(GLPong.Balls) / sizeof(void *); i++) {
- if (GLPong.Balls[j] != NULL && i != j) {
- if (GLPong_BallCollide(GLPong.Balls[i], GLPong.Balls[j])) {
- GLPong.Balls[i]->xv *= -1;
- GLPong.Balls[i]->yv *= -1;
- }
- }
- }
- }
- }*/
-}
-
-GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface) {
- Uint32 rmask, gmask, bmask, amask;
- SDL_Surface * temp = NULL;
- SDL_Surface * tempalpha = NULL;
- GLuint texture;
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- rmask = 0xff000000;
- gmask = 0x00ff0000;
- bmask = 0x0000ff00;
- amask = 0x000000ff;
-#else
- rmask = 0x000000ff;
- gmask = 0x0000ff00;
- bmask = 0x00ff0000;
- amask = 0xff000000;
-#endif
- tempalpha = SDL_DisplayFormatAlpha(surface);
- SDL_SetAlpha(tempalpha, 0, SDL_ALPHA_TRANSPARENT);
- temp = SDL_CreateRGBSurface(SDL_SWSURFACE, surface->w, surface->h, 32, bmask, gmask, rmask, amask);
- SDL_FreeSurface(surface);
- SDL_BlitSurface(tempalpha, NULL, temp, NULL);
-
- SDL_FreeSurface(tempalpha);
-
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- SDL_LockSurface(temp);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, temp->w, temp->h, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp->pixels);
- SDL_UnlockSurface(temp);
- SDL_FreeSurface(temp);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- return texture;
-}
-
-GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio) {
- SDL_Surface * pow2 = NULL;
- unsigned int w = NextPow2(surface->w);
- unsigned int h = NextPow2(surface->h);
- if (wratio) {
- *wratio = (GLfloat)surface->w / (GLfloat)h;
- }
- if (hratio) {
- *hratio = (GLfloat)surface->h/(GLfloat)h;
- }
-
- pow2 = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask);
- SDL_BlitSurface(surface, NULL, pow2, NULL);
- SDL_FreeSurface(surface);
-
- return SDL_GL_SurfaceToTexture(pow2);
-}
-
-__inline__ unsigned int NextPow2(unsigned int value) {
- unsigned int x;
- __asm("dec %1\n\t"
- "movl $2,%0\n\t"
- "bsr %1,%1\n\t"
- "shl %b1,%0\n\t"
- : "=r" (x)
- : "c" (value)
- );
- return x;
-}
+#include <stdio.h> +#include <stdlib.h> +#include <time.h> + +#include "SDL.h" +#include "SDL_opengl.h" +#include "SDL_image.h" + +#include "glpong.h" + +static int GLPong_Init(GLPong_t * GLPong); +static int GLPong_HandleEvents(); + +static GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface); +static GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio); + + +int main(int argc, char * argv[]) { + GLPong_t GLPong = { + NULL, + NULL, + GLPONG_WIDTH, + GLPONG_HEIGHT + }; + + int action; + int done = 0; + + if (argc) { + if (argv) {} + } + + if (GLPong_Init(&GLPong) < 0) { + fprintf(stderr, "Bailing out.\n"); + return -1; + } + +#ifdef DEBUG + printf("%d balls\n", length(GLPong.balls)); +#endif + GLPong_BallAdd(&GLPong.balls); /* start with one ball */ +#ifdef DEBUG + printf("%d balls\n", length(GLPong.balls)); +#endif + + while ( !done ) { + action = GLPong_HandleEvents(); + switch (action) { + case GLPONG_EXIT: /* exit */ + done = 1; + break; + case GLPONG_ADDBALL: /* add another ball */ + GLPong_BallAdd(&GLPong.balls); + break; + } + GLPong_BallMoveAll(&GLPong.balls); + + /* begin drawing */ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + GLPong_BallDrawAll(GLPong.balls); + + SDL_GL_SwapBuffers(); + /* end drawing */ + + SDL_Delay(10); + } + + /* clean up */ + GLPong_BallDeleteAll(GLPong.balls); + + return 0; +} + +static int +GLPong_Init(GLPong_t * GLPong) { + SDL_Surface * temp = NULL; + + srand(time(NULL)); + + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { + fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError()); + return -1; + } + atexit(SDL_Quit); + + SDL_WM_SetCaption("glPong", "glPong"); + SDL_ShowCursor(SDL_DISABLE); + + temp = IMG_Load("ball.png"); + if (!temp) { + fprintf(stderr, "Unable to open ball.png\n"); + return -1; + } + + SDL_WM_SetIcon(temp, NULL); + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + GLPong->Surface = SDL_SetVideoMode(GLPong->w, GLPong->h, 32, SDL_OPENGL); + if (!GLPong->Surface) { + fprintf(stderr, "Cannot SetVideoMode: %s\n", SDL_GetError()); + return -1; + } + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0f, GLPong->w, 0.0f, GLPong->h, 0.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + printf("OpenGL Vendor: %s\n", glGetString(GL_VENDOR)); + printf("OpenGL Renderer: %s\n", glGetString(GL_RENDERER)); + printf("OpenGL Version: %s\n", glGetString(GL_VERSION)); + printf("OpenGL Extensions: %s\n", glGetString(GL_EXTENSIONS)); + + ball_texture = SDL_GL_SurfaceToTexture(temp); + SDL_FreeSurface(temp); + + return 0; +} + +static int +GLPong_HandleEvents() { + SDL_Event Event; + + if (SDL_PollEvent(&Event) != 0) { + if (Event.type == SDL_QUIT) { + return GLPONG_EXIT; + } + if (Event.type == SDL_KEYDOWN) { + if (Event.key.keysym.sym == SDLK_ESCAPE) { + return GLPONG_EXIT; + } else if (Event.key.keysym.sym == SDLK_SPACE) { + return GLPONG_ADDBALL; + } else if (Event.key.keysym.sym == SDLK_p) { + for (;;) { + SDL_Delay(10); + if (SDL_PollEvent(&Event) != 0) { + if (Event.type == SDL_QUIT) { + return GLPONG_EXIT; + } else if (Event.type == SDL_KEYDOWN){ + if (Event.key.keysym.sym == SDLK_ESCAPE) { + return GLPONG_EXIT; + } else if (Event.key.keysym.sym == SDLK_p) { + break; + } + } + } + } + } + } + } + return GLPONG_NOACTION; +} + +static INLINE unsigned int +NextPow2(unsigned int value) { + unsigned int x; + __asm( + "dec %1 \n\t" /* so that if the number is a power of + * two we don't change it + */ + "movl $2,%0 \n\t" + "bsr %1,%1 \n\t" + "shl %b1,%0 \n\t" + : "=r" (x) + : "c" (value) + ); + return x; +} + +static GLuint +SDL_GL_SurfaceToTexture(SDL_Surface * surface) { + GLuint texture; + + SDL_Surface * temp = SDL_CreateRGBSurface( + SDL_SWSURFACE, + surface->w, + surface->h, + 32, + BMASK, + GMASK, + RMASK, + AMASK + ); + + SDL_Surface * tempalpha = SDL_DisplayFormatAlpha(surface); + SDL_SetAlpha(tempalpha, 0, SDL_ALPHA_TRANSPARENT); + SDL_BlitSurface(tempalpha, NULL, temp, NULL); + + SDL_FreeSurface(tempalpha); + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + SDL_LockSurface(temp); + glTexImage2D(GL_TEXTURE_2D, 0, 4, temp->w, temp->h, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp->pixels); + SDL_UnlockSurface(temp); + SDL_FreeSurface(temp); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + return texture; +} + +static GLuint +SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio) { + SDL_Surface * pow2 = NULL; + unsigned int w = NextPow2(surface->w); + unsigned int h = NextPow2(surface->h); + if (wratio) { + *wratio = (GLfloat)surface->w / (GLfloat)h; + } + if (hratio) { + *hratio = (GLfloat)surface->h/(GLfloat)h; + } + + pow2 = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); + SDL_BlitSurface(surface, NULL, pow2, NULL); + + return SDL_GL_SurfaceToTexture(pow2); +} + @@ -1,30 +1,37 @@ -#ifndef GLPONG_H
-#define GLPONG_H
-
-#include "SDL.h"
-#include "SDL_opengl.h"
-
-#include "ball.h"
-#include "paddle.h"
-
-struct {
- SDL_Event Event;
- SDL_Surface * Surface;
- Ball_t * Balls[4];
- Paddle_t Left, Right;
- Uint16 w;
- Uint16 h;
- Uint16 done;
-} GLPong;
-
-void GLPong_Init();
-void GLPong_HandleEvents();
-void GLPong_Draw();
-void GLPong_CleanUp();
-void GLPong_Move();
-
-GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
-GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio);
-__inline__ unsigned int NextPow2(unsigned int value);
-
-#endif
+#ifndef GLPONG_H +#define GLPONG_H + +#include "SDL.h" +#include "SDL_opengl.h" + +#include "ball.h" +/*#include "paddle.h"*/ + +#define GLPONG_WIDTH 640 +#define GLPONG_HEIGHT 480 + +#define GLPONG_NOACTION 0 +#define GLPONG_EXIT 1 +#define GLPONG_ADDBALL 2 + +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define RMASK 0xff000000 +#define GMASK 0x00ff0000 +#define BMASK 0x0000ff00 +#define AMASK 0x000000ff +#else +#define RMASK 0x000000ff +#define GMASK 0x0000ff00 +#define BMASK 0x00ff0000 +#define AMASK 0xff000000 +#endif + +typedef struct { + SDL_Surface * Surface; + Ball_t * balls; +/* Paddle_t Left, Right;*/ + Uint16 w; + Uint16 h; +} GLPong_t; + +#endif diff --git a/paddle.c b/paddle.c deleted file mode 100644 index be1ba87..0000000 --- a/paddle.c +++ /dev/null @@ -1,23 +0,0 @@ -#include <stdlib.h>
-
-#include "SDL.h"
-#include "SDL_opengl.h"
-
-#include "paddle.h"
-#include "glpong.h"
-#include "ball.h"
-
-void GLPong_PaddlesCreate() {
- GLPong.Left.w = 8;
- GLPong.Left.h = 64;
- GLPong.Left.x = 0;
- GLPong.Left.y = (GLPong.h / 2) - (GLPong.h / 2);
- GLPong.Left.r = 1.0;
- GLPong.Left.g = 1.0;
- GLPong.Left.b = 1.0;
- GLPong.Left.a = 0.0;
- GLPong.Left.Top.w = GLPong.Left.w;
- GLPong.Left.Top.h = 1;
- GLPong.Left.Top.x = GLPong.Left.x;
- GLPong.Left.Top.y = GLPong.Left.y - 1;
-}
diff --git a/paddle.h b/paddle.h deleted file mode 100644 index 6ec3893..0000000 --- a/paddle.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef PADDLE_H
-#define PADDLE_H
-
-typedef struct {
- GLfloat w, h, x, y;
- GLfloat r, g, b, a;
- struct {
- GLfloat w, h, x, y;
- } Top, Bottom;
-} Paddle_t;
-
-void GLPong_PaddlesCreate();
-
-#endif
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