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#include <stdlib.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "paddle.h"
#include "glpong.h"
#include "ball.h"
void GLPong_PaddlesCreate() {
GLPong.Left.w = 8;
GLPong.Left.h = 64;
GLPong.Left.x = 0;
GLPong.Left.y = (GLPong.h / 2) - (GLPong.h / 2);
GLPong.Left.r = 1.0;
GLPong.Left.g = 1.0;
GLPong.Left.b = 1.0;
GLPong.Left.a = 0.0;
GLPong.Left.Top.w = GLPong.Left.w;
GLPong.Left.Top.h = 1;
GLPong.Left.Top.x = GLPong.Left.x;
GLPong.Left.Top.y = GLPong.Left.y - 1;
}
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