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#ifndef GLPONG_H
#define GLPONG_H

#include "SDL.h"
#include "SDL_opengl.h"

#include "ball.h"
#include "paddle.h"

struct {
	SDL_Event Event;
	SDL_Surface * Surface;
	Ball_t * Balls[4];
	Paddle_t Left, Right;
	Uint16 w;
	Uint16 h;
	Uint16 done;
} GLPong;

void GLPong_Init();
void GLPong_HandleEvents();
void GLPong_Draw();
void GLPong_CleanUp();
void GLPong_Move();

GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio);
__inline__ unsigned int NextPow2(unsigned int value);

#endif