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#include <stdio.h>
#include <GL/glc.h>
#include "text.h"
static GLuint font;
int
GLPong_TextInit(void) {
#ifdef DEBUG
int count, i;
#endif
GLuint context = glcGenContext();
glcContext(context);
if (!glcIsContext(context)) {
return -1;
}
glcAppendCatalog("/usr/share/fonts/dejavu/");
#ifdef DEBUG
count = glcGeti(GLC_CATALOG_COUNT);
for (i = 0; i < count; i++) {
printf("%s\n", (char *)glcGetListc(GLC_CATALOG_LIST, i));
}
#endif
font = glcGenFontID();
glcNewFontFromFamily(font, "Deja Vu Sans");
glcFontFace(font, "Normal");
/* glcRenderStyle(GLC_TEXTURE);*/
glcRenderStyle(GLC_TRIANGLE);
if (glcIsFont(font)) {
glcFont(font);
} else {
return -1;
}
return 0;
}
void
GLPong_TextDeinit(void) {
glcDeleteFont(font);
}
void
GLPong_TextDrawFPS(GLfloat fps) {
char buffer[10];
sprintf(buffer, "%.0f FPS", fps);
#ifdef DEBUG
printf("%s frames per second\n", buffer);
#endif
glLoadIdentity();
glTranslatef(40.0f, 400.0f, 0.0f);
glScalef(25.0f, 25.0f, 0.0f);
glColor3f(1.0f, 0.0f, 0.0f);
/*glcRenderString(buffer);*/ /* XXX: something causes this to segfault */
}
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