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#include <stdio.h>

#include <GL/glc.h>

#include "text.h"

static GLuint font;

int
GLPong_TextInit(void) {
#ifdef DEBUG
	int count, i;
#endif
	GLuint context = glcGenContext();
	glcContext(context);

	
	if (!glcIsContext(context)) {
		return -1;
	}
	glcAppendCatalog("/usr/share/fonts/dejavu/");

#ifdef DEBUG
	count = glcGeti(GLC_CATALOG_COUNT);
	for (i = 0; i < count; i++) {
		printf("%s\n", (char *)glcGetListc(GLC_CATALOG_LIST, i));
	}
#endif
		
	font = glcGenFontID();
	glcNewFontFromFamily(font, "Deja Vu Sans");
	glcFontFace(font, "Normal");
/*	glcRenderStyle(GLC_TEXTURE);*/
	glcRenderStyle(GLC_TRIANGLE);
	if (glcIsFont(font)) {
		glcFont(font);
	} else {
		return -1;
	}

	return 0;
}

void
GLPong_TextDeinit(void) {
	glcDeleteFont(font);
}

void
GLPong_TextDrawFPS(GLfloat fps) {
	char buffer[10];
	
	sprintf(buffer, "%.0f FPS", fps);
#ifdef DEBUG
	printf("%s frames per second\n", buffer);
#endif
	
	glLoadIdentity();
	glTranslatef(40.0f, 400.0f, 0.0f);
	glScalef(25.0f, 25.0f, 0.0f);
	glColor3f(1.0f, 0.0f, 0.0f);
	/*glcRenderString(buffer);*/ /* XXX: something causes this to segfault */
}