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#ifndef GLPONG3D_H
#define GLPONG3D_H

#include "SDL.h"
#include "SDL_opengl.h"

#include "ball.h"
#include "paddle.h"

GLuint background;

typedef struct {
	GLfloat x, y;
} Mouse_t;

struct {
	SDL_Event Event;
	SDL_Surface * Surface;
	Ball_t Ball;
	Paddle_t Front;
	Paddle_t Back;
	Mouse_t Mouse;
	GLfloat w;
	GLfloat h;
	Sint8 done;
} GLPong;

void GLPong_Init();
void GLPong_HandleEvents();
void GLPong_Draw();
void GLPong_CleanUp();
void GLPong_Move();

GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
__inline__ unsigned int NextPow2(unsigned int value);
void glEnable2D();
void glDisable2D();

#endif