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#ifndef GLPONG3D_H
#define GLPONG3D_H
#include "SDL.h"
#include "SDL_opengl.h"
GLuint background;
GLuint paddle_texture;
GLuint ball_texture;
typedef struct {
GLfloat w, h, x, y, z;
GLfloat r, g, b;
} Paddle_t;
typedef struct {
GLfloat w, h, x, y, z;
GLfloat r, g, b;
GLfloat xv, yv, zv;
GLfloat rotate;
} Ball_t;
typedef struct {
GLfloat x, y;
} Mouse_t;
typedef struct {
GLuint context;
GLuint font;
} GLC_t;
struct {
SDL_Event Event;
SDL_Surface * Surface;
Ball_t Ball;
Paddle_t Front;
Paddle_t Back;
Mouse_t Mouse;
GLC_t GLC;
GLfloat w;
GLfloat h;
GLfloat fps;
Sint8 done;
} GLPong;
void GLPong_Init();
void GLPong_HandleEvents();
void GLPong_Draw();
void GLPong_CleanUp();
void GLPong_Move();
GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
__inline__ unsigned int NextPow2(unsigned int value);
#endif
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