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#ifndef GLPONG3D_H
#define GLPONG3D_H
#include "SDL.h"
#include "SDL_opengl.h"
#define GLPONG_WIDTH 800.0f
#define GLPONG_HEIGHT 600.0f
#define GLPONG_FRONT_Z -3.0f
#define GLPONG_BACK_Z -9.0f
#define GLPONG_NOACTION 0
#define GLPONG_EXIT 1
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define RMASK 0xff000000
#define GMASK 0x00ff0000
#define BMASK 0x0000ff00
#define AMASK 0x000000ff
#else
#define RMASK 0x000000ff
#define GMASK 0x0000ff00
#define BMASK 0x00ff0000
#define AMASK 0xff000000
#endif
typedef struct {
GLfloat x, y, z;
} Coord_t;
typedef struct {
Coord_t coord;
GLfloat w, h;
GLfloat r, g, b;
} Paddle_t;
typedef struct {
Paddle_t front_paddle;
Paddle_t back_paddle;
} GLPong_t;
GLPong_t GLPong;
GLuint box;
#endif
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