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#ifndef GLPONG3D_H
#define GLPONG3D_H

#include "SDL.h"
#include "SDL_opengl.h"

GLuint background;

GLuint paddle_texture;
GLuint paddle_texture_hit;
GLuint ball_texture;

typedef struct {
	GLfloat w, h, x, y, z;
	GLfloat r, g, b;
} Paddle_t;

typedef struct {
	GLfloat w, h, x, y, z;
	GLfloat r, g, b;
	GLfloat xv, yv, zv;
	GLfloat rotate;
} Ball_t;

typedef struct {
	GLfloat x, y;
} Mouse_t;

typedef struct {
	GLuint context;
	GLuint font;
} GLC_t;

struct {
	SDL_Event Event;
	SDL_Surface * Surface;
	Ball_t Ball;
	Paddle_t Front;
	Paddle_t Back;
	Mouse_t Mouse;
	GLC_t GLC;
	GLfloat w;
	GLfloat h;
	GLfloat fps;
	Sint8 done;
} GLPong;

void GLPong_Collide(Ball_t * ball, const Paddle_t * paddle);

GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
static __inline__ unsigned int NextPow2(unsigned int value);

#endif