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#ifndef BALL_H
#define BALL_H
#include "SDL.h"
#include "SDL_opengl.h"
typedef struct {
GLfloat x, y, z;
GLfloat w, h;
GLfloat r, g, b;
GLfloat xv, yv, zv;
GLfloat rotate;
} Ball_t;
void GLPong_BallDraw(const Ball_t * ball);
void GLPong_BallInit(Ball_t * ball, GLuint texture);
void GLPong_BallMove(Ball_t * ball);
#endif
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