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-rw-r--r--ball.c80
1 files changed, 69 insertions, 11 deletions
diff --git a/ball.c b/ball.c
index 7d60903..e5a0c4e 100644
--- a/ball.c
+++ b/ball.c
@@ -3,18 +3,29 @@
#include "ball.h"
+typedef struct {
+ Coord_t coord;
+ GLfloat w, h;
+ GLfloat r, g, b;
+ GLfloat xv, yv, zv;
+ GLfloat rotate;
+} Ball_t;
+
+static Ball_t ball;
+static GLuint ball_texture;
+
void
-GLPong_BallDraw(const Ball_t * ball) {
+GLPong_BallDraw(void) {
glLoadIdentity();
glBindTexture(GL_TEXTURE_2D, ball_texture);
glEnable(GL_TEXTURE_2D);
- glColor3f(GLPong.Ball.r, GLPong.Ball.g, GLPong.Ball.b);
- glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glColor3f(ball.r, ball.g, ball.b);
+ glTranslatef(ball.coord.x, ball.coord.y, ball.coord.z);
glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 1.0f); glVertex2f(GLPong.Ball.w, GLPong.Ball.h); /* Lower Left */
- glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, GLPong.Ball.h); /* Lower Right */
+ glTexCoord2f(0.0f, 1.0f); glVertex2f(ball.w, ball.h); /* Lower Left */
+ glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, ball.h); /* Lower Right */
glTexCoord2f(1.0f, 0.0f); glVertex2f(0.0f, 0.0f); /* Upper Right */
- glTexCoord2f(0.0f, 0.0f); glVertex2f(GLPong.Ball.w, 0.0f); /* Upper Left */
+ glTexCoord2f(0.0f, 0.0f); glVertex2f(ball.w, 0.0f); /* Upper Left */
glEnd();
glDisable(GL_TEXTURE_2D);
@@ -22,33 +33,80 @@ GLPong_BallDraw(const Ball_t * ball) {
/* Lower Left */
glLoadIdentity();
glColor3f(1.0f, 0.0f, 0.0f);
- glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glTranslatef(ball.coord.x, ball.coord.y, ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Lower Right */
glLoadIdentity();
- glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y, GLPong.Ball.coord.z);
+ glTranslatef(ball.coord.x + ball.w, ball.coord.y, ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Top Right */
glLoadIdentity();
- glTranslatef(GLPong.Ball.coord.x + GLPong.Ball.w, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
+ glTranslatef(ball.coord.x + ball.w, ball.coord.y + ball.h, ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
/* Top Left */
glLoadIdentity();
- glTranslatef(GLPong.Ball.coord.x, GLPong.Ball.coord.y + GLPong.Ball.h, GLPong.Ball.coord.z);
+ glTranslatef(ball.coord.x, ball.coord.y + ball.h, ball.coord.z);
glBegin(GL_POINTS);
glVertex3f(0.0f, 0.0f, 0.0f);
glEnd();
#endif
glLoadIdentity();
- glTranslatef(0.0f, 0.0f, GLPong.Ball.coord.z);
+ glTranslatef(0.0f, 0.0f, ball.coord.z);
glCallList(box);
}
+
+void
+GLPong_BallInit(GLuint texture) {
+ ball.w = 0.5f;
+ ball.h = 0.5f;
+ ball.coord.x = -(ball.w / 2);
+ ball.coord.y = -(ball.h / 2);
+ ball.coord.z = GLPONG_FRONT_Z;
+ ball.r = 1.0f;
+ ball.g = 0.0f;
+ ball.b = 0.0f;
+ ball.xv = 0.02f;
+ ball.yv = 0.01f;
+ ball.zv = -0.05f;
+
+ ball_texture = texture;
+}
+
+void
+GLPong_BallMove(void) {
+ ball.coord.x += ball.xv;
+ if (ball.coord.x > 1.0f) {
+ ball.coord.x = 1.0f;
+ ball.xv = -ball.xv;
+ } else if (ball.coord.x + ball.w < -1.0f) {
+ ball.coord.x = -1.0f - ball.w;
+ ball.xv = -ball.xv;
+ }
+
+ ball.coord.y += ball.yv;
+ if (ball.coord.y > 0.5f) {
+ ball.coord.y = 0.5f;
+ ball.yv = -ball.yv;
+ } else if (ball.coord.y + ball.h < -0.5f) {
+ ball.coord.y = -0.5f - ball.h;
+ ball.yv = -ball.yv;
+ }
+
+ ball.coord.z += ball.zv;
+ if (ball.coord.z < GLPONG_BACK_Z) {
+ ball.coord.z = GLPONG_BACK_Z;
+ ball.zv = -ball.zv;
+ } else if (ball.coord.z > GLPONG_FRONT_Z) {
+ ball.coord.z = GLPONG_FRONT_Z;
+ ball.zv = -ball.zv;
+ }
+}