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authorMatt Turner <mattst88@gmail.com>2010-02-03 16:28:26 -0500
committerMatt Turner <mattst88@gmail.com>2011-04-04 17:14:36 -0400
commitc13c49df034b292652017e35b3bf4fa6b9fe6af7 (patch)
tree1ba158c2afbbe3d019e615d469f27aa9c749aaf2
parent2afaf90c1111cf64b90dedc25a795aff66f9dc9b (diff)
Minor warnings clean up.
Signed-off-by: Matt Turner <mattst88@gmail.com>
-rw-r--r--glpong3d.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/glpong3d.c b/glpong3d.c
index 13eb677..60d720b 100644
--- a/glpong3d.c
+++ b/glpong3d.c
@@ -71,7 +71,6 @@ int main(int argc, char * argv[]) {
static int
GLPong_Init(GLPong_t * GLPong) {
- SDL_Surface * Surface = NULL;
SDL_Surface * temp = NULL;
GLuint texture;
@@ -111,7 +110,10 @@ GLPong_Init(GLPong_t * GLPong) {
}
atexit(SDLNet_Quit);
- Surface = SDL_SetVideoMode(GLPONG_WIDTH, GLPONG_HEIGHT, 32, SDL_OPENGL);
+ if (SDL_SetVideoMode(GLPONG_WIDTH, GLPONG_HEIGHT, 32, SDL_OPENGL) == NULL) {
+ fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
+ return -1;
+ }
glViewport(0, 0, GLPONG_WIDTH, GLPONG_HEIGHT);
glMatrixMode(GL_PROJECTION);
@@ -124,14 +126,14 @@ GLPong_Init(GLPong_t * GLPong) {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
-/* glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ /* disabled since it causes drawing corruption, but necessary to enable transparency */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- printf("OpenGL Vendor: %s\n", glGetString(GL_VENDOR));
- printf("OpenGL Renderer: %s\n", glGetString(GL_RENDERER));
- printf("OpenGL Version: %s\n", glGetString(GL_VERSION));
- printf("OpenGL Extensions: %s\n", glGetString(GL_EXTENSIONS));
+ printf("OpenGL Vendor: %s\n", (char *)glGetString(GL_VENDOR));
+ printf("OpenGL Renderer: %s\n", (char *)glGetString(GL_RENDERER));
+ printf("OpenGL Version: %s\n", (char *)glGetString(GL_VERSION));
+ printf("OpenGL Extensions: %s\n", (char *)glGetString(GL_EXTENSIONS));
/*temp = IMG_Load("ball.png");*/ /* disabled since it's already loaded for the icon */
texture = SDL_GL_SurfaceToTexture(temp);