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authorMatt Turner <mattst88@gmail.com>2006-08-04 04:23:58 +0000
committerMatt Turner <mattst88@gmail.com>2006-08-04 04:23:58 +0000
commit2702663dd712037f01d9dd97663d8f63603ea930 (patch)
tree243fec3b1a5d17d1e3e633972d056203354f8c68
parent6a2ef03d88a1757ce778f6aa943bd928f4a7b27c (diff)
Bouncing ball fixes/improvements
git-svn-id: svn://mattst88.com/svn/glpong3d/trunk@5 4dd1920e-271a-0410-bca0-81b404a81564
-rw-r--r--ball.h1
-rw-r--r--glpong3d.c104
2 files changed, 60 insertions, 45 deletions
diff --git a/ball.h b/ball.h
index 3ee3e2e..48c8f14 100644
--- a/ball.h
+++ b/ball.h
@@ -7,6 +7,7 @@ typedef struct {
GLfloat w, h, x, y, z;
GLfloat r, g, b, a;
GLfloat xv, yv, zv;
+ GLfloat rotate;
} Ball_t;
#endif
diff --git a/glpong3d.c b/glpong3d.c
index b9a5d29..a41537c 100644
--- a/glpong3d.c
+++ b/glpong3d.c
@@ -8,6 +8,8 @@
#include "glpong3d.h"
+GLuint box;
+
int main(int argc, char * argv[]) {
if (argc) {
if (argv) {}
@@ -32,16 +34,16 @@ void GLPong_Init() {
GLPong.done = 0;
GLPong.w = 800;
- GLPong.h = 800;
+ GLPong.h = 600;
- GLPong.Ball.w = 0.2f;
- GLPong.Ball.h = 0.2f;
- GLPong.Ball.x = -0.1f;
- GLPong.Ball.y = -0.1f;
+ GLPong.Ball.w = 0.5f;
+ GLPong.Ball.h = 0.5f;
+ GLPong.Ball.x = -(GLPong.Ball.w / 2);
+ GLPong.Ball.y = -(GLPong.Ball.h / 2);
GLPong.Ball.z = -3.0f;
GLPong.Ball.xv = 0.02f;
GLPong.Ball.yv = 0.01f;
- GLPong.Ball.zv = -0.05f;
+ GLPong.Ball.zv = -0.01f;
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
atexit(SDL_Quit);
@@ -86,7 +88,17 @@ void GLPong_Init() {
temp = IMG_Load("128x128.png");
ball_texture = SDL_GL_SurfaceToTexture(temp);
SDL_FreeSurface(temp);
-}
+
+ box = glGenLists(1);
+ glNewList(box, GL_COMPILE);
+ glBegin(GL_LINE_LOOP);
+ glVertex3f(-1.5f, -1.0f, 0.0f); /* Lower Left */
+ glVertex3f( 1.5f, -1.0f, 0.0f); /* Lower Right */
+ glVertex3f( 1.5f, 1.0f, 0.0f); /* Upper Right */
+ glVertex3f(-1.5f, 1.0f, 0.0f); /* Upper Left */
+ glEnd();
+ glEndList();
+ }
void GLPong_HandleEvents() {
if (SDL_PollEvent(&GLPong.Event) != 0) {
@@ -125,49 +137,54 @@ void GLPong_Draw() {
glLoadIdentity();
glColor3f(0.0f, 1.0f, 0.0f);
- glTranslatef(0.0f, 0.0f, 0.0f);
- glBegin(GL_LINE_LOOP);
- glVertex3f(-1.0f, -1.0f, -3.0f); /* Lower Left */
- glVertex3f( 1.0f, -1.0f, -3.0f); /* Lower Right */
- glVertex3f( 1.0f, 1.0f, -3.0f); /* Upper Right */
- glVertex3f(-1.0f, 1.0f, -3.0f); /* Upper Left */
- glEnd();
+
+ glTranslatef(0.0f, 0.0f, -3.0f);
+ glCallList(box);
glLoadIdentity();
- glTranslatef(0.0f, 0.0f, 0.0f);
- glBegin(GL_LINE_LOOP);
- glVertex3f(-1.0f, -1.0f, -9.0f); /* Lower Left */
- glVertex3f( 1.0f, -1.0f, -9.0f); /* Lower Right */
- glVertex3f( 1.0f, 1.0f, -9.0f); /* Upper Right */
- glVertex3f(-1.0f, 1.0f, -9.0f); /* Upper Left */
- glEnd();
+ glTranslatef(0.0f, 0.0f, -4.0f);
+ glCallList(box);
glLoadIdentity();
- glTranslatef(0.0f, 0.0f, 0.0f);
- glBegin(GL_LINES);
- glVertex3f(-1.0f, -1.0f, -3.0f); /* Lower Left */
- glVertex3f(-1.0f, -1.0f, -9.0f);
- glEnd();
+ glTranslatef(0.0f, 0.0f, -5.0f);
+ glCallList(box);
glLoadIdentity();
- glTranslatef(0.0f, 0.0f, 0.0f);
- glBegin(GL_LINES);
- glVertex3f( 1.0f, -1.0f, -3.0f); /* Lower Right */
- glVertex3f( 1.0f, -1.0f, -9.0f);
- glEnd();
+ glTranslatef(0.0f, 0.0f, -6.0f);
+ glCallList(box);
+
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -7.0f);
+ glCallList(box);
+
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -8.0f);
+ glCallList(box);
+
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -9.0f);
+ glCallList(box);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
- glVertex3f( 1.0f, 1.0f, -3.0f); /* Upper Right */
- glVertex3f( 1.0f, 1.0f, -9.0f);
+ glVertex3f(-1.5f, -1.0f, -3.0f); /* Lower Left */
+ glVertex3f(-1.5f, -1.0f, -9.0f);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3f( 1.5f, -1.0f, -3.0f); /* Lower Right */
+ glVertex3f( 1.5f, -1.0f, -9.0f);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3f( 1.5f, 1.0f, -3.0f); /* Upper Right */
+ glVertex3f( 1.5f, 1.0f, -9.0f);
glEnd();
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
- glVertex3f(-1.0f, 1.0f, -3.0f); /* Upper Left */
- glVertex3f(-1.0f, 1.0f, -9.0f);
+ glVertex3f(-1.5f, 1.0f, -3.0f); /* Upper Left */
+ glVertex3f(-1.5f, 1.0f, -9.0f);
glEnd();
glLoadIdentity();
@@ -175,6 +192,7 @@ void GLPong_Draw() {
glEnable(GL_TEXTURE_2D);
glColor3f(1.0f, 1.0f, 1.0f);
glTranslatef(GLPong.Ball.x, GLPong.Ball.y, GLPong.Ball.z);
+ glRotatef(GLPong.Ball.rotate, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f); glVertex2f(GLPong.Ball.w, GLPong.Ball.h); /* Lower Left */
glTexCoord2f(1.0f, 1.0f); glVertex2f(0.0f, GLPong.Ball.h); /* Lower Right */
@@ -185,12 +203,7 @@ void GLPong_Draw() {
glLoadIdentity();
glTranslatef(0.0f, 0.0f, GLPong.Ball.z);
- glBegin(GL_LINE_LOOP);
- glVertex3f(-1.0f, -1.0f, 0.0f); /* Lower Left */
- glVertex3f( 1.0f, -1.0f, 0.0f); /* Lower Right */
- glVertex3f( 1.0f, 1.0f, 0.0f); /* Upper Right */
- glVertex3f(-1.0f, 1.0f, 0.0f); /* Upper Left */
- glEnd();
+ glCallList(box);
SDL_GL_SwapBuffers();
}
@@ -203,15 +216,16 @@ void GLPong_Move() {
GLPong.Ball.x += GLPong.Ball.xv;
GLPong.Ball.y += GLPong.Ball.yv;
GLPong.Ball.z += GLPong.Ball.zv;
- if ((GLPong.Ball.x > 1.0f) || (GLPong.Ball.x < -1.0f)) {
+ if ((GLPong.Ball.x > 1.0f) || (GLPong.Ball.x + GLPong.Ball.w < -1.0f)) {
GLPong.Ball.xv = -GLPong.Ball.xv;
}
- if ((GLPong.Ball.y > 1.0f) || (GLPong.Ball.y < -1.0f)) {
+ if ((GLPong.Ball.y > 0.5f) || (GLPong.Ball.y + GLPong.Ball.h < -0.5f)) {
GLPong.Ball.yv = -GLPong.Ball.yv;
}
if ((GLPong.Ball.z < -9.0f) || (GLPong.Ball.z > -3.0f)) {
GLPong.Ball.zv = -GLPong.Ball.zv;
}
+ GLPong.Ball.rotate += 0.0f;
}
__inline__ unsigned int NextPow2(unsigned int value) {