#include #include "SDL.h" #include "SDL_opengl.h" #include "paddle.h" #include "glpong.h" #include "ball.h" void GLPong_PaddlesCreate() { GLPong.Left.w = 8; GLPong.Left.h = 64; GLPong.Left.x = 0; GLPong.Left.y = (GLPong.h / 2) - (GLPong.h / 2); GLPong.Left.r = 1.0; GLPong.Left.g = 1.0; GLPong.Left.b = 1.0; GLPong.Left.a = 0.0; GLPong.Left.Top.w = GLPong.Left.w; GLPong.Left.Top.h = 1; GLPong.Left.Top.x = GLPong.Left.x; GLPong.Left.Top.y = GLPong.Left.y - 1; }