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#include <time.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "text.h"
#include "fps.h"
static clock_t start;
static GLfloat fps;
void
GLPong_FPSInit() {
start = SDL_GetTicks();
}
void
GLPong_FPSCount() {
// 10.0f is the number of frames we let draw before calculating FPS
fps = 10.0f / (SDL_GetTicks() - start) * 1000; // 1 sec / 1 millisec == 1000
start = SDL_GetTicks();
}
void
GLPong_FPSPrint() {
printf("%.2f frames per second\n", fps);
}
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