#include #include "SDL.h" #include "SDL_opengl.h" #include "text.h" #include "fps.h" static clock_t start; static GLfloat fps; void GLPong_FPSInit() { start = SDL_GetTicks(); } void GLPong_FPSCount() { // 10.0f is the number of frames we let draw before calculating FPS fps = 10.0f / (SDL_GetTicks() - start) * 1000; // 1 sec / 1 millisec == 1000 start = SDL_GetTicks(); } void GLPong_FPSPrint() { printf("%.2f frames per second\n", fps); }