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Diffstat (limited to 'ball.c')
-rw-r--r--ball.c46
1 files changed, 32 insertions, 14 deletions
diff --git a/ball.c b/ball.c
index ce962a7..81c3ad0 100644
--- a/ball.c
+++ b/ball.c
@@ -6,6 +6,10 @@
#include "glpong.h"
#include "ball.h"
+static GLuint ball;
+static GLfloat ball_width;
+static GLfloat ball_height;
+
#ifdef DEBUG
int
length(Ball_t * balls) {
@@ -18,6 +22,27 @@ length(Ball_t * balls) {
#endif
void
+GLPong_BallInit() {
+ ball_width = GLPONG_WIDTH / 32.0f; /* FIXME: magic numbers */
+ ball_height = GLPONG_HEIGHT / 24.0f;
+
+ ball = glGenLists(1);
+ glNewList(ball, GL_COMPILE);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0f, 0.0f); glVertex2f( 0.0f, 0.0f); /* Lower Left */
+ glTexCoord2f(1.0f, 0.0f); glVertex2f(ball_width, 0.0f); /* Lower Right */
+ glTexCoord2f(1.0f, 1.0f); glVertex2f(ball_width, ball_height); /* Upper Right */
+ glTexCoord2f(0.0f, 1.0f); glVertex2f( 0.0f, ball_height); /* Upper Left */
+ glEnd();
+ glEndList();
+}
+
+void
+GLPong_BallDeinit() {
+ glDeleteLists(ball, 1);
+}
+
+void
GLPong_BallAdd(Ball_t ** balls) {
Ball_t * newball = NULL;
@@ -28,8 +53,6 @@ GLPong_BallAdd(Ball_t ** balls) {
#endif
newball->next = *balls;
- newball->w = GLPONG_WIDTH / 32.0f; /* FIXME: magic numbers */
- newball->h = GLPONG_HEIGHT / 24.0f;
newball->x = 100.0f;
newball->y = 100.0f;
newball->xv = GLPONG_WIDTH / (GLfloat)320; /* FIXME: magic numbers */
@@ -72,10 +95,10 @@ GLPong_BallDeleteAll(Ball_t * list) {
int
GLPong_BallCollide(const Ball_t * a, const Ball_t * b) {
- if ( b->x + b->w < a->x ) return 0;
- if ( b->x > a->x + a->w ) return 0;
- if ( b->y + b->h < a->y ) return 0;
- if ( b->y > a->y + a->h ) return 0;
+ if ( b->x + ball_width < a->x ) return 0;
+ if ( b->x > a->x + ball_width ) return 0;
+ if ( b->y + ball_height < a->y ) return 0;
+ if ( b->y > a->y + ball_height ) return 0;
return 1;
}
@@ -91,10 +114,10 @@ GLPong_BallMoveAll(Ball_t ** balls) {
current->x += current->xv;
current->y += current->yv;
- if (((current->y + current->h) >= GLPONG_HEIGHT) || (current->y <= 0.0f)) {
+ if (((current->y + ball_height) >= GLPONG_HEIGHT) || (current->y <= 0.0f)) {
current->yv = -current->yv;
}
- if (((current->x + current->w) >= GLPONG_WIDTH) || (current->x <= 0.0f)) {
+ if (((current->x + ball_width) >= GLPONG_WIDTH) || (current->x <= 0.0f)) {
current->xv = -current->xv;
}
@@ -113,12 +136,7 @@ GLPong_BallDrawAll(Ball_t * balls) {
glLoadIdentity();
glTranslatef(balls->x, balls->y, 0);
glColor4ub(balls->r, balls->g, balls->b, balls->a);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f); glVertex2f( 0.0f, 0.0f ); /* Lower Left */
- glTexCoord2f(1.0f, 0.0f); glVertex2f(balls->w, 0.0f ); /* Lower Right */
- glTexCoord2f(1.0f, 1.0f); glVertex2f(balls->w, balls->h); /* Upper Right */
- glTexCoord2f(0.0f, 1.0f); glVertex2f( 0.0f, balls->h); /* Upper Left */
- glEnd();
+ glCallList(ball);
balls = balls->next;
}
glDisable(GL_TEXTURE_2D);