diff options
-rw-r--r-- | ball.c | 46 | ||||
-rw-r--r-- | ball.h | 4 | ||||
-rw-r--r-- | glpong.c | 19 |
3 files changed, 49 insertions, 20 deletions
@@ -6,6 +6,10 @@ #include "glpong.h" #include "ball.h" +static GLuint ball; +static GLfloat ball_width; +static GLfloat ball_height; + #ifdef DEBUG int length(Ball_t * balls) { @@ -18,6 +22,27 @@ length(Ball_t * balls) { #endif void +GLPong_BallInit() { + ball_width = GLPONG_WIDTH / 32.0f; /* FIXME: magic numbers */ + ball_height = GLPONG_HEIGHT / 24.0f; + + ball = glGenLists(1);
+ glNewList(ball, GL_COMPILE);
+ glBegin(GL_QUADS); + glTexCoord2f(0.0f, 0.0f); glVertex2f( 0.0f, 0.0f); /* Lower Left */ + glTexCoord2f(1.0f, 0.0f); glVertex2f(ball_width, 0.0f); /* Lower Right */ + glTexCoord2f(1.0f, 1.0f); glVertex2f(ball_width, ball_height); /* Upper Right */ + glTexCoord2f(0.0f, 1.0f); glVertex2f( 0.0f, ball_height); /* Upper Left */ + glEnd();
+ glEndList(); +} + +void +GLPong_BallDeinit() { + glDeleteLists(ball, 1); +} + +void GLPong_BallAdd(Ball_t ** balls) { Ball_t * newball = NULL; @@ -28,8 +53,6 @@ GLPong_BallAdd(Ball_t ** balls) { #endif newball->next = *balls; - newball->w = GLPONG_WIDTH / 32.0f; /* FIXME: magic numbers */ - newball->h = GLPONG_HEIGHT / 24.0f; newball->x = 100.0f; newball->y = 100.0f; newball->xv = GLPONG_WIDTH / (GLfloat)320; /* FIXME: magic numbers */ @@ -72,10 +95,10 @@ GLPong_BallDeleteAll(Ball_t * list) { int GLPong_BallCollide(const Ball_t * a, const Ball_t * b) { - if ( b->x + b->w < a->x ) return 0; - if ( b->x > a->x + a->w ) return 0; - if ( b->y + b->h < a->y ) return 0; - if ( b->y > a->y + a->h ) return 0; + if ( b->x + ball_width < a->x ) return 0; + if ( b->x > a->x + ball_width ) return 0; + if ( b->y + ball_height < a->y ) return 0; + if ( b->y > a->y + ball_height ) return 0; return 1; } @@ -91,10 +114,10 @@ GLPong_BallMoveAll(Ball_t ** balls) { current->x += current->xv; current->y += current->yv; - if (((current->y + current->h) >= GLPONG_HEIGHT) || (current->y <= 0.0f)) { + if (((current->y + ball_height) >= GLPONG_HEIGHT) || (current->y <= 0.0f)) { current->yv = -current->yv; } - if (((current->x + current->w) >= GLPONG_WIDTH) || (current->x <= 0.0f)) { + if (((current->x + ball_width) >= GLPONG_WIDTH) || (current->x <= 0.0f)) { current->xv = -current->xv; } @@ -113,12 +136,7 @@ GLPong_BallDrawAll(Ball_t * balls) { glLoadIdentity(); glTranslatef(balls->x, balls->y, 0); glColor4ub(balls->r, balls->g, balls->b, balls->a); - glBegin(GL_QUADS); - glTexCoord2f(0.0f, 0.0f); glVertex2f( 0.0f, 0.0f ); /* Lower Left */ - glTexCoord2f(1.0f, 0.0f); glVertex2f(balls->w, 0.0f ); /* Lower Right */ - glTexCoord2f(1.0f, 1.0f); glVertex2f(balls->w, balls->h); /* Upper Right */ - glTexCoord2f(0.0f, 1.0f); glVertex2f( 0.0f, balls->h); /* Upper Left */ - glEnd(); + glCallList(ball); balls = balls->next; } glDisable(GL_TEXTURE_2D); @@ -8,11 +8,13 @@ GLuint ball_texture; typedef struct Ball_t { struct Ball_t * next; /* next ball; 4 or 8 bytes */ - GLfloat w, h, x, y; /* width, height, x, y coordinates; 4 bytes ea. */ + GLfloat x, y; /* x, y coordinates; 4 bytes ea. */ GLfloat xv, yv; /* x and y velocity components; 4 bytes ea. */ GLubyte r, g, b, a; /* red, green, blue, alpha components; 1 byte ea. */ } Ball_t; +void GLPong_BallInit(); +void GLPong_BallDeinit(); void GLPong_BallAdd(Ball_t ** balls); void GLPong_BallDelete(Ball_t * from, Ball_t * ball); void GLPong_BallDeleteAll(Ball_t * list); @@ -69,6 +69,8 @@ int main(int argc, char * argv[]) { /* clean up */ GLPong_BallDeleteAll(GLPong.balls); + GLPong_BallDeinit(); + return 0; } @@ -122,9 +124,11 @@ GLPong_Init(GLPong_t * GLPong) { printf("OpenGL Version: %s\n", glGetString(GL_VERSION)); printf("OpenGL Extensions: %s\n", glGetString(GL_EXTENSIONS)); - ball_texture = SDL_GL_SurfaceToTexture(temp); + ball_texture = SDL_GL_NPOTSurfaceToTexture(temp, NULL, NULL); SDL_FreeSurface(temp); + GLPong_BallInit(); + return 0; } @@ -214,8 +218,10 @@ SDL_GL_SurfaceToTexture(SDL_Surface * surface) { static GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio) { SDL_Surface * pow2 = NULL; + unsigned int w = NextPow2(surface->w); unsigned int h = NextPow2(surface->h); + if (wratio) { *wratio = (GLfloat)surface->w / (GLfloat)h; } @@ -223,9 +229,12 @@ SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * h *hratio = (GLfloat)surface->h/(GLfloat)h; } - pow2 = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); - SDL_BlitSurface(surface, NULL, pow2, NULL); - - return SDL_GL_SurfaceToTexture(pow2); + if ((w != surface->w) || (h != surface->h)) { + pow2 = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); + SDL_BlitSurface(surface, NULL, pow2, NULL); + return SDL_GL_SurfaceToTexture(pow2); + } else { + return SDL_GL_SurfaceToTexture(surface); + } } |