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authorMatt Turner <mattst88@gmail.com>2012-12-11 12:34:57 -0800
committerMatt Turner <mattst88@gmail.com>2012-12-11 12:34:57 -0800
commit18b7caedb71a56381fafaa724ad3c9fa2dc8e465 (patch)
tree3565888e7a076a5097add2aa935dba9e8937d0a8 /src/shader.cpp
Initial import
Diffstat (limited to 'src/shader.cpp')
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1 files changed, 69 insertions, 0 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
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+/*
+ * Copyright © 2012 Ian D. Romanick
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <stdarg.h>
+#include <GL/glew.h>
+#include <glu3.h>
+#include "shader.h"
+
+void shader_program::init()
+{
+ this->program = glCreateProgram();
+ this->log = 0;
+}
+
+shader_program::shader_program()
+{
+ init();
+}
+
+shader_program::shader_program(GLint shader, ...)
+{
+ va_list ap;
+ GLint sh;
+
+ init();
+
+ glAttachShader(this->program, shader);
+
+ va_start(ap, shader);
+ while ((sh = va_arg(ap, GLint)) != 0) {
+ glAttachShader(this->program, sh);
+ }
+ va_end(ap);
+}
+
+shader_program::~shader_program()
+{
+ glDeleteProgram(this->program);
+ this->program = 0;
+
+ if (this->log) {
+ gluReleaseInfoLog(this->log);
+ this->log = 0;
+ }
+}
+
+bool shader_program::link()
+{
+ return gluLinkProgram(this->program, &this->log);
+}