diff options
author | Matt Turner <mattst88@gmail.com> | 2012-12-11 12:34:57 -0800 |
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committer | Matt Turner <mattst88@gmail.com> | 2012-12-11 12:34:57 -0800 |
commit | 18b7caedb71a56381fafaa724ad3c9fa2dc8e465 (patch) | |
tree | 3565888e7a076a5097add2aa935dba9e8937d0a8 /src/shader.cpp |
Initial import
Diffstat (limited to 'src/shader.cpp')
-rw-r--r-- | src/shader.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/shader.cpp b/src/shader.cpp new file mode 100644 index 0000000..8456362 --- /dev/null +++ b/src/shader.cpp @@ -0,0 +1,69 @@ +/* + * Copyright © 2012 Ian D. Romanick + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <stdarg.h> +#include <GL/glew.h> +#include <glu3.h> +#include "shader.h" + +void shader_program::init() +{ + this->program = glCreateProgram(); + this->log = 0; +} + +shader_program::shader_program() +{ + init(); +} + +shader_program::shader_program(GLint shader, ...) +{ + va_list ap; + GLint sh; + + init(); + + glAttachShader(this->program, shader); + + va_start(ap, shader); + while ((sh = va_arg(ap, GLint)) != 0) { + glAttachShader(this->program, sh); + } + va_end(ap); +} + +shader_program::~shader_program() +{ + glDeleteProgram(this->program); + this->program = 0; + + if (this->log) { + gluReleaseInfoLog(this->log); + this->log = 0; + } +} + +bool shader_program::link() +{ + return gluLinkProgram(this->program, &this->log); +} |