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+#version 120
+
+/* Array of bone (model) matrices.
+ */
+uniform mat4 m[6];
+
+/* View-projection matrix.
+ */
+uniform mat4 vp;
+
+attribute vec4 position;
+attribute vec4 vert_color;
+
+/* Each bone is influenced by two bones. The .x and .y fields specify
+ * the bones that influence this vertex. The .z field specifies the
+ * weight of the first bone.
+ */
+attribute vec4 weight;
+
+varying vec4 color;
+
+void main(void)
+{
+ /* FINISHME: Transform the vertex by each of the bones that influence
+ * FINISHME: it.
+ */
+ vec4 p_ws = m[0] * position;
+
+ /* FINISME: Blend the transformed locations.
+ */
+
+
+ /* Transform the final world-space position to camera-space and
+ * project.
+ */
+ gl_Position = vp * p_ws;
+
+ color = abs(vert_color);
+}