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authorMatt Turner <mattst88@gmail.com>2012-10-10 18:14:53 -0700
committerMatt Turner <mattst88@gmail.com>2012-10-10 18:14:53 -0700
commitd3f459377144069bb7550922e1d9470db1325740 (patch)
tree4435ca48b956091e1046bd83c0e3d9097b62920e
parent8c859b7abeab137c463fee18702509774d2fc5fb (diff)
Do explicit rotation
-rw-r--r--data/explicit_rotation.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/explicit_rotation.vert b/data/explicit_rotation.vert
index f410305..8eb5b6c 100644
--- a/data/explicit_rotation.vert
+++ b/data/explicit_rotation.vert
@@ -5,8 +5,8 @@ uniform float rotation_angle;
void main()
{
- gl_Position.x = z.x;
- gl_Position.y = z.y;
+ gl_Position.x = z.x * cos(rotation_angle) - z.y * sin(rotation_angle);
+ gl_Position.y = z.x * sin(rotation_angle) + z.y * cos(rotation_angle);
gl_Position.z = 0.;
gl_Position.w = 1.;
gl_PointSize = 32.;