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#ifndef GLPONG_H
#define GLPONG_H
#include "SDL.h"
#include "SDL_opengl.h"
#include "ball.h"
/*#include "paddle.h"*/
#define GLPONG_WIDTH 640
#define GLPONG_HEIGHT 480
#define GLPONG_NOACTION 0
#define GLPONG_EXIT 1
#define GLPONG_ADDBALL 2
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define RMASK 0xff000000
#define GMASK 0x00ff0000
#define BMASK 0x0000ff00
#define AMASK 0x000000ff
#else
#define RMASK 0x000000ff
#define GMASK 0x0000ff00
#define BMASK 0x00ff0000
#define AMASK 0xff000000
#endif
typedef struct {
SDL_Surface * Surface;
Ball_t * balls;
/* Paddle_t Left, Right;*/
Uint16 w;
Uint16 h;
} GLPong_t;
#endif
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