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#include <time.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "text.h"
#include "fps.h"
static clock_t start;
static GLfloat fps;
void
GLPong_FPSInit() {
start = SDL_GetTicks();
}
INLINE GLfloat
GLPong_FPSCount() {
/* 10.0f is the number of frames we let draw before calculating FPS */
fps = 10.0f / (SDL_GetTicks() - start) * 1000; /* 1 sec / 1 millisec == 1000 */
start = SDL_GetTicks();
return fps;
}
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