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path: root/src/determine_slotting.c
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#define SLOT_E 'E'
#define SLOT_U 'U'
#define SLOT_L 'L'

#if defined DEBUG && DEBUG == 1

#include <stdio.h>

#define PRINT_DEBUG printf("%c%c%c%c\n", slot._3, slot._2, slot._1, slot._0)

#define RULE1() \
	slot._3 = 'U'; \
	slot._2 = 'U'; \
	slot._1 = 'U'; \
	slot._0 = 'U'

#define RULE2() \
	slot._3 = 'E'; \
	slot._2 = 'U'; \
	slot._1 = 'U'; \
	slot._0 = 'U'

#define RULE3() \
	slot._3 = 'U'; \
	slot._2 = 'U'; \
	slot._1 = 'E'; \
	slot._0 = 'L'

#define RULE3B() \
	slot._3 = 'E'; \
	slot._2 = 'E'; \
	slot._1 = 'L'; \
	slot._0 = 'L'

#define RULE4C() \
	slot._3 = 'E'; \
	slot._2 = 'E'; \
	slot._1 = 'E'; \
	slot._0 = 'U'

#define RULE4A() \
	slot._3 = 'E'; \
	slot._2 = 'L'; \
	slot._1 = 'E'; \
	slot._0 = 'U'

#define RULE4AD() \
	slot._3 = 'U'; \
	slot._2 = 'L'; \
	slot._1 = 'E'; \
	slot._0 = 'E'

#define RULE4CD() \
	slot._3 = 'E'; \
	slot._2 = 'E'; \
	slot._1 = 'E'; \
	slot._0 = 'E'

#endif /* DEBUG */

struct slotting_t
{
	int _3;
	int _2;
	int _1;
	int _0;
};

static inline int
number_slotted(struct slotting_t slot, int which)
{
	int num = 0;

	if (slot._3 == which) ++num;
	if (slot._2 == which) ++num;
	if (slot._1 == which) ++num;
	if (slot._0 == which) ++num;

	return num;
}

static inline struct slotting_t
replace_E_with(struct slotting_t slot, int which)
{
	if (slot._3 == SLOT_E) slot._3 = which;
	if (slot._2 == SLOT_E) slot._2 = which;
	if (slot._1 == SLOT_E) slot._1 = which;
	if (slot._0 == SLOT_E) slot._0 = which;

	return slot;
}

struct slotting_t 
determine_slotting(struct slotting_t slot)
{
	int slotted_E = number_slotted(slot, SLOT_E);

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 69
	 * A.1 Rule 1 - Four of a Kind
	 *	if all instructions are slotted U or all instructios are slotted L,
	 *	then the classification is honored.
	 */
	if (slotted_E == 0)
	{
		return slot;
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 69-70
	 * A.2 Rule 2a - Three of a Kind
	 * 	if and only if three instructions are slotted U,
	 * 	then the classification is honored and the other instruction is slotted L.
	 * A.3 Rule 3a - Two of a Kind
	 * 	if and only if two instructions are slotted U,
	 * 	then the classification is honored and the other instructions are slotted L.
	 */
	if ((number_slotted(slot, SLOT_U) == 3)
		|| (number_slotted(slot, SLOT_U) == 2))
	{
		return replace_E_with(slot, SLOT_L);
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 70
	 * A.2 Rule 2b - Three of a Kind
	 *	if and only if three instructions are slotted L,
	 *	then the classification is honored and the other instruction is slotted U.
	 * A.3 Rule 3b - Two of a Kind
	 * 	if and only if two instructions are slotted L,
	 * 	then the classification is honored and the other instructions are slotted U.
	 */
	if ((number_slotted(slot, SLOT_L) == 3)
		|| (number_slotted(slot, SLOT_L) == 2))
	{
		return replace_E_with(slot, SLOT_U);
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 70
	 * A.4 Rule 4c - One of a Kind and None of a Kind
	 *	if both instructions in the second quadword are slotted E,
	 *	then the first is slotted L and the second slotted U.
	 */
	if ((slot._3 == SLOT_E) && (slot._2 == SLOT_E))
	{
		slot._3 = SLOT_U;
		slot._2 = SLOT_L;

		slotted_E -= 2;
	}

	if (slotted_E == 0)
	{
		return slot;
	}

	/* check low quad for single U */
	if ((slot._1 == SLOT_U) != (slot._0 == SLOT_U))
	{
		if (slot._0 == SLOT_E)
		{
			slot._0 = SLOT_L;
		}
		else
		{
			slot._1 = SLOT_L;
		}

		--slotted_E;
	}
	/* check low quad for single L */
	else if ((slot._1 == SLOT_L) != (slot._0 == SLOT_L))
	{
		if (slot._0 == SLOT_E)
		{
			slot._0 = SLOT_U;
		}
		else
		{
			slot._1 = SLOT_U;
		}

		--slotted_E;
	}

	if (slotted_E == 0)
	{
		return slot;
	}

#if defined DEBUG && DEBUG == 1
	PRINT_DEBUG;
#endif

	/* check high quad for single U */
	if ((slot._3 == SLOT_U) != (slot._2 == SLOT_U))
	{
		if (slot._2 == SLOT_E)
		{
			slot._2 = SLOT_L;
		}
		else if (slot._3 == SLOT_E)
		{
			slot._3 = SLOT_L;
		}

		--slotted_E;
	}
	/* check high quad for single L */
	else if ((slot._3 == SLOT_L) != (slot._2 == SLOT_L))
	{
		if (slot._2 == SLOT_E)
		{
			slot._2 = SLOT_U;
		}
		else if (slot._3 == SLOT_E)
		{
			slot._3 = SLOT_U;
		}

		--slotted_E;
	}

#if defined DEBUG && DEBUG == 1
	PRINT_DEBUG;
#endif

	/* if we reach here the only possibility is two Es in the low quad */
	if (slotted_E != 0)
	{
		slot._1 = slot._3;
		slot._0 = slot._2;
	}

	return slot;
}

#if defined DEBUG && DEBUG == 1
int main() {
	struct slotting_t slot;

//	RULE3();
//	RULE3B();
//	RULE4C();
	RULE4A();
//	RULE4AD();
//	RULE4CD();

	PRINT_DEBUG;

	slot = determine_slotting(slot);

	PRINT_DEBUG;

	return 0;
}
#endif