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path: root/src/determine_slotting.c
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#include <stdint.h>

#define SLOT_E 'E'
#define SLOT_U 'U'
#define SLOT_L 'L'

#define CLUSTER_0 0
#define CLUSTER_1 1

#if defined DEBUG && DEBUG == 1

#include <stdio.h>

#define PRINT_DEBUG printf("%c%c%c%c\n", octaword.instr[3].slot, octaword.instr[2].slot, octaword.instr[1].slot, octaword.instr[0].slot)

#define RULE1() \
	octaword.instr[3].slot = 'U'; \
	octaword.instr[2].slot = 'U'; \
	octaword.instr[1].slot = 'U'; \
	octaword.instr[0].slot = 'U'

#define RULE2() \
	octaword.instr[3].slot = 'E'; \
	octaword.instr[2].slot = 'U'; \
	octaword.instr[1].slot = 'U'; \
	octaword.instr[0].slot = 'U'

#define RULE3() \
	octaword.instr[3].slot = 'U'; \
	octaword.instr[2].slot = 'U'; \
	octaword.instr[1].slot = 'E'; \
	octaword.instr[0].slot = 'L'

#define RULE3B() \
	octaword.instr[3].slot = 'E'; \
	octaword.instr[2].slot = 'E'; \
	octaword.instr[1].slot = 'L'; \
	octaword.instr[0].slot = 'L'

#define RULE4C() \
	octaword.instr[3].slot = 'E'; \
	octaword.instr[2].slot = 'E'; \
	octaword.instr[1].slot = 'E'; \
	octaword.instr[0].slot = 'U'

#define RULE4A() \
	octaword.instr[3].slot = 'E'; \
	octaword.instr[2].slot = 'L'; \
	octaword.instr[1].slot = 'E'; \
	octaword.instr[0].slot = 'U'

#define RULE4AD() \
	octaword.instr[3].slot = 'U'; \
	octaword.instr[2].slot = 'L'; \
	octaword.instr[1].slot = 'E'; \
	octaword.instr[0].slot = 'E'

#define RULE4CD() \
	octaword.instr[3].slot = 'E'; \
	octaword.instr[2].slot = 'E'; \
	octaword.instr[1].slot = 'E'; \
	octaword.instr[0].slot = 'E'

#endif /* DEBUG */

struct octaword_t
{
	struct {
		uint8_t slot;
		uint8_t cluster;
	} instr[4];
};

static inline int
number_slotted(struct octaword_t octaword, uint8_t which)
{
	int num = 0;
	int i;

	for (i = 0; i < 4; i++) {
		if (octaword.instr[i].slot == which) ++num;
	}

	return num;
}

static inline struct octaword_t
replace_E_with(struct octaword_t octaword, uint8_t which)
{
	if (octaword.instr[3].slot == SLOT_E) octaword.instr[3].slot = which;
	if (octaword.instr[2].slot == SLOT_E) octaword.instr[2].slot = which;
	if (octaword.instr[1].slot == SLOT_E) octaword.instr[1].slot = which;
	if (octaword.instr[0].slot == SLOT_E) octaword.instr[0].slot = which;

	return octaword;
}

struct octaword_t 
determine_slotting(struct octaword_t octaword)
{
	int slotted_E = number_slotted(octaword, SLOT_E);

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 69
	 * A.1 Rule 1 - Four of a Kind
	 *	if all instructions are slotted U or all instructios are slotted L,
	 *	then the classification is honored.
	 */
	if (slotted_E == 0)
	{
		return octaword;
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 69-70
	 * A.2 Rule 2a - Three of a Kind
	 * 	if and only if three instructions are slotted U,
	 * 	then the classification is honored and the other instruction is slotted L.
	 * A.3 Rule 3a - Two of a Kind
	 * 	if and only if two instructions are slotted U,
	 * 	then the classification is honored and the other instructions are slotted L.
	 */
	if ((number_slotted(octaword, SLOT_U) == 3)
		|| (number_slotted(octaword, SLOT_U) == 2))
	{
		return replace_E_with(octaword, SLOT_L);
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 70
	 * A.2 Rule 2b - Three of a Kind
	 *	if and only if three instructions are slotted L,
	 *	then the classification is honored and the other instruction is slotted U.
	 * A.3 Rule 3b - Two of a Kind
	 * 	if and only if two instructions are slotted L,
	 * 	then the classification is honored and the other instructions are slotted U.
	 */
	if ((number_slotted(octaword, SLOT_L) == 3)
		|| (number_slotted(octaword, SLOT_L) == 2))
	{
		return replace_E_with(octaword, SLOT_U);
	}

	/* Ebox slotting rules; Compiler Writer's Guide for the Alpha 21264, pg 70
	 * A.4 Rule 4c - One of a Kind and None of a Kind
	 *	if both instructions in the second quadword are slotted E,
	 *	then the first is slotted L and the second slotted U.
	 */
	if ((octaword.instr[3].slot == SLOT_E) && (octaword.instr[2].slot == SLOT_E))
	{
		octaword.instr[3].slot = SLOT_U;
		octaword.instr[2].slot = SLOT_L;

		slotted_E -= 2;
	}

	if (slotted_E == 0)
	{
		return octaword;
	}

	/* check low quad for single U */
	if ((octaword.instr[1].slot == SLOT_U) != (octaword.instr[0].slot == SLOT_U))
	{
		if (octaword.instr[0].slot == SLOT_E)
		{
			octaword.instr[0].slot = SLOT_L;
		}
		else
		{
			octaword.instr[1].slot = SLOT_L;
		}

		--slotted_E;
	}
	/* check low quad for single L */
	else if ((octaword.instr[1].slot == SLOT_L) != (octaword.instr[0].slot == SLOT_L))
	{
		if (octaword.instr[0].slot == SLOT_E)
		{
			octaword.instr[0].slot = SLOT_U;
		}
		else
		{
			octaword.instr[1].slot = SLOT_U;
		}

		--slotted_E;
	}

	if (slotted_E == 0)
	{
		return octaword;
	}

#if defined DEBUG && DEBUG == 1
	PRINT_DEBUG;
#endif

	/* check high quad for single U */
	if ((octaword.instr[3].slot == SLOT_U) != (octaword.instr[2].slot == SLOT_U))
	{
		if (octaword.instr[2].slot == SLOT_E)
		{
			octaword.instr[2].slot = SLOT_L;
		}
		else if (octaword.instr[3].slot == SLOT_E)
		{
			octaword.instr[3].slot = SLOT_L;
		}

		--slotted_E;
	}
	/* check high quad for single L */
	else if ((octaword.instr[3].slot == SLOT_L) != (octaword.instr[2].slot == SLOT_L))
	{
		if (octaword.instr[2].slot == SLOT_E)
		{
			octaword.instr[2].slot = SLOT_U;
		}
		else if (octaword.instr[3].slot == SLOT_E)
		{
			octaword.instr[3].slot = SLOT_U;
		}

		--slotted_E;
	}

#if defined DEBUG && DEBUG == 1
	PRINT_DEBUG;
#endif

	/* if we reach here the only possibility is two Es in the low quad */
	if (slotted_E != 0)
	{
		octaword.instr[1].slot = octaword.instr[3].slot;
		octaword.instr[0].slot = octaword.instr[2].slot;
	}

	return octaword;
}

#if defined DEBUG && DEBUG == 1
int main() {
	struct octaword_t octaword;

//	RULE3();
//	RULE3B();
//	RULE4C();
	RULE4A();
//	RULE4AD();
//	RULE4CD();

	PRINT_DEBUG;

	octaword = determine_slotting(octaword);

	PRINT_DEBUG;

	return 0;
}
#endif