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authorMatt Turner <mattst88@gmail.com>2008-06-03 20:47:41 +0000
committerMatt Turner <mattst88@gmail.com>2008-06-03 20:47:41 +0000
commit33c1f18d3871fc756f381d1a3aee1fdac2ff077e (patch)
treea40710e9435af7da66e53e663d327034fd81ba1d
parent15e2da75f4a8550b445a4ba8cb3d21c20beb007f (diff)
Fix a few things picked up by the Compaq C Compiler (on my Alpha)
git-svn-id: svn://mattst88.com/svn/glpong/trunk@16 449aeecc-241a-0410-943f-e2f883e2d7a2
-rw-r--r--Makefile2
-rw-r--r--ball.c6
-rw-r--r--ball.h4
-rw-r--r--fps.c5
-rw-r--r--fps.h6
-rw-r--r--glpong.c4
-rw-r--r--glpong.h1
-rw-r--r--text.c4
-rw-r--r--text.h4
9 files changed, 19 insertions, 17 deletions
diff --git a/Makefile b/Makefile
index 5de936c..c809dfc 100644
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,6 @@
CC=gcc
STRIP=strip
-WARN=-Wall -W -ansi -pedantic
+WARN=-Wall -W -pedantic
DEFINES=-DINLINE=__inline__ -DDEBUG=1
CFLAGS=-Os -pipe -std=c99 -g ${DEFINES} ${WARN}
LDFLAGS=-Wl,-O1
diff --git a/ball.c b/ball.c
index 914804c..1ae80fe 100644
--- a/ball.c
+++ b/ball.c
@@ -3,8 +3,8 @@
#include "SDL.h"
#include "SDL_opengl.h"
-#include "glpong.h"
#include "ball.h"
+#include "glpong.h"
static GLuint ball;
static GLfloat ball_width;
@@ -22,7 +22,7 @@ length(Ball_t * balls) {
#endif
void
-GLPong_BallInit() {
+GLPong_BallInit(void) {
ball_width = 20.0f;
ball_height = 20.0f;
@@ -38,7 +38,7 @@ GLPong_BallInit() {
}
void
-GLPong_BallDeinit() {
+GLPong_BallDeinit(void) {
glDeleteLists(ball, 1);
}
diff --git a/ball.h b/ball.h
index db3ee12..2ff0221 100644
--- a/ball.h
+++ b/ball.h
@@ -13,8 +13,8 @@ typedef struct Ball_t {
GLubyte r, g, b, a; /* red, green, blue, alpha components; 1 byte ea. */
} Ball_t;
-void GLPong_BallInit();
-void GLPong_BallDeinit();
+void GLPong_BallInit(void);
+void GLPong_BallDeinit(void);
void GLPong_BallAdd(Ball_t ** balls);
void GLPong_BallDelete(Ball_t * from, Ball_t * ball);
void GLPong_BallDeleteAll(Ball_t * list);
diff --git a/fps.c b/fps.c
index ca2787a..307a4c3 100644
--- a/fps.c
+++ b/fps.c
@@ -3,19 +3,18 @@
#include "SDL.h"
#include "SDL_opengl.h"
-#include "text.h"
#include "fps.h"
static clock_t start;
static GLfloat fps;
void
-GLPong_FPSInit() {
+GLPong_FPSInit(void) {
start = SDL_GetTicks();
}
INLINE GLfloat
-GLPong_FPSCount() {
+GLPong_FPSCount(void) {
/* 10.0f is the number of frames we let draw before calculating FPS */
fps = 10.0f / (SDL_GetTicks() - start) * 1000; /* 1 sec / 1 millisec == 1000 */
start = SDL_GetTicks();
diff --git a/fps.h b/fps.h
index ef16ed8..1f0008c 100644
--- a/fps.h
+++ b/fps.h
@@ -1,8 +1,10 @@
#ifndef FPS_H
#define FPS_H
-void GLPong_FPSInit();
-INLINE GLfloat GLPong_FPSCount();
+#include "glpong.h"
+
+void GLPong_FPSInit(void);
+INLINE GLfloat GLPong_FPSCount(void);
#endif
diff --git a/glpong.c b/glpong.c
index a7c7c7e..921420a 100644
--- a/glpong.c
+++ b/glpong.c
@@ -13,7 +13,7 @@
static int GLPong_Init(GLPong_t * GLPong);
static void GLPong_Deinit(GLPong_t * GLPong);
-static int GLPong_HandleEvents();
+static int GLPong_HandleEvents(void);
static INLINE unsigned int NextPow2(unsigned int value);
static GLuint SDL_GL_SurfaceToTexture(SDL_Surface * surface);
static GLuint SDL_GL_NPOTSurfaceToTexture(SDL_Surface * surface, GLfloat * wratio, GLfloat * hratio);
@@ -160,7 +160,7 @@ GLPong_Deinit(GLPong_t * GLPong) {
}
static int
-GLPong_HandleEvents() {
+GLPong_HandleEvents(void) {
SDL_Event Event;
if (SDL_PollEvent(&Event) != 0) {
diff --git a/glpong.h b/glpong.h
index 6bbde04..b665ffa 100644
--- a/glpong.h
+++ b/glpong.h
@@ -35,3 +35,4 @@ typedef struct {
} GLPong_t;
#endif
+
diff --git a/text.c b/text.c
index 06254c3..60d6e4c 100644
--- a/text.c
+++ b/text.c
@@ -7,7 +7,7 @@
static GLuint font;
int
-GLPong_TextInit() {
+GLPong_TextInit(void) {
#ifdef DEBUG
int count, i;
#endif
@@ -42,7 +42,7 @@ GLPong_TextInit() {
}
void
-GLPong_TextDeinit() {
+GLPong_TextDeinit(void) {
glcDeleteFont(font);
}
diff --git a/text.h b/text.h
index 456fb8b..8891fc7 100644
--- a/text.h
+++ b/text.h
@@ -1,8 +1,8 @@
#ifndef TEXT_H
#define TEXT_H
-int GLPong_TextInit();
-void GLPong_TextDeinit();
+int GLPong_TextInit(void);
+void GLPong_TextDeinit(void);
void GLPong_TextDrawFPS(GLfloat fps);
#endif