#ifndef PONG_H #define PONG_H #include "SDL.h" #include "text.h" #include "paddle.h" #include "ball.h" #include "color.h" void Reset(); void DrawRect(SDL_Rect * rect, Uint32 color); void UpdateScore(Text_t * Text, Uint8 score); int Collide(SDL_Rect * a, SDL_Rect * b); Color_t * white; Color_t * black; Ball_t * Ball; Paddle_t * Left; Paddle_t * Right; struct Game { Uint16 height; Uint16 width; Uint8 depth; Uint8 Speed; Uint8 Score_Limit; Sint8 done; Sint8 play; Uint8 * keystate; Uint8 counter; } Game; Text_t * Start; Text_t * Again; Text_t * Player; Text_t * Wins; Text_t * P1Score; Text_t * P2Score; Text_t * One; Text_t * Two; #endif