#ifndef BALL_H #define BALL_H #include "SDL.h" #include "SDL_image.h" typedef struct { SDL_Surface * Surface; SDL_Rect Rect; Sint8 xv; Sint8 yv; Uint8 absolute; Uint8 counter; } Ball_t; Ball_t * CreateBall(const char * image); void DrawBall(Ball_t * Ball); void DeleteBall(Ball_t * Ball); #endif