#include #include "SDL.h" #include "SDL_opengl.h" #include "fps.h" static clock_t start; static GLfloat fps; void GLPong_FPSInit(void) { start = SDL_GetTicks(); } GLfloat GLPong_FPSCount(void) { /* 10.0f is the number of frames we let draw before calculating FPS */ fps = 10.0f / (SDL_GetTicks() - start) * 1000; /* 1 sec / 1 millisec == 1000 */ start = SDL_GetTicks(); return fps; }