From da3836699a0ffa3a9e5cf5b6da2fdf7364dd3b2e Mon Sep 17 00:00:00 2001 From: Matt Turner Date: Fri, 22 Jan 2010 15:32:04 -0500 Subject: Remove unnecessary code. Signed-off-by: Matt Turner --- glpong3d.c | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/glpong3d.c b/glpong3d.c index c4c4112..d64faf9 100644 --- a/glpong3d.c +++ b/glpong3d.c @@ -253,17 +253,6 @@ void GLPong_Move(void) { void GLPong_Draw(void) { float count; - glLoadIdentity(); - glColor3f(0.0f, 0.0f, 0.0f); - glTranslatef(0.0f, 0.0f, GLPONG_BACK_Z); - glBegin(GL_QUADS); - glTexCoord2f(0.875f, 0.0f); glVertex2f( 1.5f, 1.0f); /* Upper Right */ - glTexCoord2f(0.125f, 0.0f); glVertex2f(-1.5f, 1.0f); /* Upper Left */ - glTexCoord2f(0.125f, 1.0f); glVertex2f(-1.5f, -1.0f); /* Lower Left */ - glTexCoord2f(0.875f, 1.0f); glVertex2f( 1.5f, -1.0f); /* Lower Right */ - glEnd(); - glDisable(GL_TEXTURE_2D); - glColor3f(0.0f, 1.0f, 0.0f); for (count = GLPONG_FRONT_Z; count >= GLPONG_BACK_Z; count -= 1.0f) { glLoadIdentity(); @@ -390,9 +379,8 @@ static void SDL_GL_GetMouseState(Paddle_t * paddle) { int x, y; float temp_x, temp_y; - Uint8 * key; - key = SDL_GetKeyState(NULL); + SDL_PumpEvents(); SDL_GetMouseState(&x, &y); temp_x = ((float) x / GLPONG_WIDTH) * 3.3f - 1.65f; -- cgit v1.2.3