#include #include "text.h" static GLuint font; int GLPong_TextInit() { GLuint context = glcGenContext(); glcContext(context); if (!glcIsContext(context)) { return -1; } #ifdef DEBUG count = glcGeti(GLC_CATALOG_COUNT); for (i = 0; i < count; i++) { printf("%s\n", (char *)glcGetListc(GLC_CATALOG_LIST, i)); } #endif font = glcGenFontID(); glcNewFontFromFamily(font, "Ar"); glcFontFace(font, "Normal"); glcRenderStyle(GLC_TEXTURE); glcFont(font); return 0; } void GLPong_TextDeinit() { glcDeleteFont(font); } void GLPong_TextDrawFPS(GLfloat fps) { }