#ifndef BALL_H #define BALL_H #include "SDL.h" #include "SDL_opengl.h" GLuint ball_texture; typedef struct { GLfloat w, h, x, y; GLfloat r, g, b, a; GLfloat xv, yv; } Ball_t; void GLPong_BallAdd(); void GLPong_BallDelete(); int GLPong_BallCollide(const Ball_t * a, const Ball_t * b); #endif